Task List - General Ideas

Started by Mex, April 08, 2018, 06:48:41 AM

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May 13, 2018, 02:52:43 AM #45 Last Edit: January 01, 1970, 01:00:00 AM by Guest
vehicle.siren property to work with an integer instead of a boolean - for secondary siren



void vehicle.setSuspensionHeight(int suspensionItem, float suspension)

float vehicle.getSuspensionHeight(int suspensionItem)



float readonly vehicle.burnDuration



void vehicle.setTyreStatus(int tyre, bool status)

bool vehicle.getTyreStatus(int tyre)



void vehicle.setLightStatus(int light, bool status)

bool vehicle.getLightStatus(int light)



void vehicle.setDoorStatus(int door, int status) - door 0-5

int vehicle.getDoorStatus(int door)
- door 0-5



int readonly vehicle.wheelsOnGround



bool readonly vehicle.burnOut



float vehicle.specialItemAngle

May 13, 2018, 03:51:15 AM #46 Last Edit: January 01, 1970, 01:00:00 AM by Guest
bool ped.crouching

bool ped.jumping


int ped.weaponAccuracy

float ped.upperTorsoRotation

float ped.stamina

float ped.maxStamina

float ped.staminaDuration



float physical.collisionPower

May 13, 2018, 04:05:12 AM #47 Last Edit: January 01, 1970, 01:00:00 AM by Guest
int vehicle.handlingIndex



VehicleHandling readonly vehicle.handling



string vehicle.handling.name

float vehicle.handling.mass

vec3 vehicle.handling.size

vec3 vehicle.handling.centerOfMass

float vehicle.handling.submergedRatio

float vehicle.handling.tractionMultiplier

float vehicle.handling.tractionLoss

float vehicle.handling.tractionBias

int vehicle.handling.gears

float vehicle.handling.maxSpeed

float vehicle.handling.acceleration

int vehicle.handling.driveType

int vehicle.handling.engineType

float vehicle.handling.brakeDeacceleration

float vehicle.handling.brakeBias

int vehicle.handling.ABS

float vehicle.handling.steeringLockAngle

float vehicle.handling.suspensionForce

float vehicle.handling.suspensionDamping

float vehicle.handling.seatOffsetDistance

float vehicle.handling.collisionDamageMultiplier

int vehicle.handling.monetaryValue

float vehicle.handling.minSuspension

float vehicle.handling.maxSuspension

float vehicle.handling.suspensionBias

float vehicle.handling.suspensionAntiDiveMultiplier [Not in III]

int vehicle.handling.handlingFlags

int vehicle.handling.frontLightsSize

int vehicle.handling.rearLightsSize

int vehicle.handling.modelFlags [SA only]

float vehicle.handling.turnMass [SA only]

vec3 vehicle.handling.dragMultiplier [SA only]

float vehicle.handling.engineIntertia [SA only]

float vehicle.handling.suspensionHighSpeedDampening [SA only]

int vehicle.handling.animationGroup [SA only]




VehicleModel vehicle.model



string vehicle.model.name

float vehicle.model.wheelScale

int vehicle.model.modelIndex

int vehicle.model.handlingIndex

int readonly vehicle.model.doorCount

string vehicle.model.vehicleClass

float vehicle.model.bikeSteerAngle

int readonly vehicle.model.colourVariations

string vehicle.model.animationName

May 13, 2018, 04:20:17 AM #48 Last Edit: January 01, 1970, 01:00:00 AM by Guest
ped.setWeaponSkill(skill, amount) [SA only]

May 17, 2018, 02:00:06 AM #49 Last Edit: January 01, 1970, 01:00:00 AM by Guest
Mouse sensitivity options should change X and Y sensitivity instead of just X.

May 21, 2018, 07:34:14 AM #50 Last Edit: January 01, 1970, 01:00:00 AM by Guest
Support for more scripting languages ... Pawn, Python and PHP perhaps?

June 20, 2018, 11:07:20 PM #51 Last Edit: January 01, 1970, 01:00:00 AM by Guest
Object attaching to entities.

November 15, 2018, 05:47:27 PM #52 Last Edit: January 01, 1970, 01:00:00 AM by Guest
Since PC version of Sentinel doesn't fit the style of the game, why not add one from PS2?

November 27, 2018, 10:53:57 PM #53 Last Edit: January 01, 1970, 01:00:00 AM by Guest
Personally I believe modding the game should be optional and down to scripters/server-owners, I think this should be supported via scripting but not by default.