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Started by Ice, June 19, 2018, 11:27:20 PM

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Ice

Just three questions.

1. Gui drag and drop? Is it possible? I have seen some functions for mouse movents and drawing so i guess it is but its easier to ask.

2. Custom shaders?

3. Custom models for object, vehicle skins, are or will they be supported?

Lucy

#1
1. Yes

2. Yes, if d3d9 is used

3. Yes, they are

Ice

#2
Any docs or examples? I couldnt find anything useful on wiki. Nothing about custom models/downloads and d3d9 only has rectangle function.

Vortrex

#3
Actually, the correct answers are:

1. Yes, but soon to be no.

2. No

3. No



Jack is planning on removing CEGUI, so to use drag and drop with the basic system we have otherwise, it'd need to be scripted.



The custom shaders did exist, but Jack's removed these. Says it's a security risk or something.

The same applies to custom models and textures. They did exist but were removed.

Ice

#4
Well there goes my idea of survival server... Thx for clarifying everything.

Anonymous

#5
Eventually will probably come a point in the mod where if something is needed, it will be added.

Vortrex

#6
Yeah. Jack said we can have custom objects and shaders once he finds a way to prevent major loopholes. He mentioned once about a DFF file being used to download and execute something on the player's computer. Obviously not something we want to happen. Something similar with shaders.

ExBladeRUnner

#7
Hi, I am new.



I dont think I can post a new topic (at least the php is screwed up and I cant type text in a new post)



I have some questions about setting up a LAN server and clients.

- I have the server running, basic server config as follows:

"<!--

Please see   for a list of options and information

-->



<server>

<!-- General Information (SERVER GAME TYPES = gta:iii, gta:vc, gta:sa, gta:iv, gta:eflc) -->

<servername>GTA-LAN Server</servername>

<game>gta:vc</game>

<gamemode>Free Roam</gamemode>

<serverbrowser>false</serverbrowser>

<maxplayers>32</maxplayers>

<password>password</password>

<minclientversion>1.3.0</minclientversion>

<updatecheck>true</updatecheck>

<duplicatenames>false</duplicatenames>

<allowmoddedexecutables>true</allowmoddedexecutables>

<timesync>1</timesync>





<!-- Networking -->

<port>22000</port>

<httpport>22000</httpport>

<httpserver>true</httpserver>

<syncinterval>30</syncinterval>

<processinterval>30</processinterval>

<syncmethod>replay</syncmethod>

<compresspackets>false</compresspackets>

<packetcompressionlevel>default</packetcompressionlevel>

<synclocalentities>true</synclocalentities>

<multithreadednetworking>true</multithreadednetworking>



<!-- Element Streaming -->

<streamindistance>200</streamindistance>

<streamoutdistance>250</streamoutdistance>

<pickupstreamindistance>30</pickupstreamindistance>

<pickupstreamoutdistance>50</pickupstreamoutdistance>



<!-- Logging -->

<logpath>logs</logpath>

<logtimestamp>[%d/%m/%Y - %X]</logtimestamp>



<!-- GTA IV -->

<!--  [url=https://wiki.gtaconnected.com/Resources/GTAIV/GameModes">https://wiki.gtaconnected.com/Resources/GTAIV/GameModes
-->

<!--  

<iv_gamemode>8</iv_gamemode>

<iv_episode>0</iv_episode>-->



<!-- Modules -->

<!--  [url=https://wiki.gtaconnected.com/Modules">https://wiki.gtaconnected.com/Modules
-->

<modules>

</modules>



<!-- Global CVars -->

<!--   -->

<cvar name="nametags" value="1" />

<cvar name="gunshops" value="1" />

<cvar name="uniquestuntjumps" value="1" />

<cvar name="stuntjumps" value="1" />

<cvar name="stauntontoiletcamera" value="1" />

<cvar name="gates" value="1" />

<cvar name="trains" value="1" />

<cvar name="planes" value="1" />

<cvar name="maximumwantedlevel" value="6" />

<cvar name="defaultparkedcars" value="1" />

<cvar name="ambulances" value="1" />

<cvar name="traffic" value="1" />

<cvar name="civilians" value="1" />

<cvar name="defaultpickups" value="1" />

<cvar name="singleplayer" value="1" />

<cvar name="bigmap" value="1" />



<peer2peer>true</peer2peer>



<!--

<cvar name="iv_playerwalking" value="0" />

<cvar name="iv_scenariopeds" value="1" />

<cvar name="iv_randomcops" value="1" />

<cvar name="iv_sptraffic" value="1" />

<cvar name="iv_spcopmodels" value="1" />

<cvar name="iv_spbulletspread" value="1" />

<cvar name="iv_skiplobby" value="1" />

-->



<!-- Rules -->

<!--  [url=https://wiki.gtaconnected.com/ServerRules">https://wiki.gtaconnected.com/ServerRules
-->

<rule name="Owner" value="me" />

<rule name="Website" value="https://www.nobody.com">https://www.nobody.com[/url]" />



<!-- Resources -->

<!--   -->



<resources>

<resource src="freeroam" />

</resources>



</server>"



When I run the client, it sees the server, connects {the server says ATTEMPTING connection - but never SAYS connected], but the player spawns in the water, dead.

(at this stage another LAN computer can SEE the player is in the game)

With the dead player, I select NEW GAME and then the player is no longer on the server.



confusing!

ExBladeRUnner

#8
update: thanks to the server side scripts of vortrex, I am getting somewhere.....

ExBladeRUnner

#9
Q: can this work with the "GTA VC The_Final_Remastered_Edition_4.2" mod?

ExBladeRUnner

#10
(sorry - I still can't edit my previous posts)



How could I make the server allow mods from the client side...? (gfx mods, car replacements etc)