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#91
Suggestions / List of ideas
Last post by Tema159 - May 09, 2022, 08:24:15 PM
1. Saving a profile so that when the server is restarted, the user has the same balance of money, the same weapons, completed missions, the same hairstyle, etc.
2. Launching missions through the marker.
3. Entering cheat codes.

I wish you good luck with the project!
#92
General Chat / Anti-Cheat
Last post by NotHere - May 04, 2022, 11:28:19 PM
This is not a bash on the anti-cheat it just needs improving,
I was able to restore all of my mods back to working order in an evening, granted not all bug tested but either way.

Would be a shame to see GTA fall back the mess that it was in before, where everybody just decided to nonstop attach objects to you etc.

I have several screenshots of my menus working on the latest update 1.4.1 on "Jacks No Cheats Server"
which I will not release as I do not want people trying to recreate my work and for security reasons.

-NotHere.
#93
General Chat / Re: Server List Rules
Last post by Vortrex - May 03, 2022, 03:33:20 AM
The server listing rules have been updated to change the first server rule and add a note in the second section to explain. Passed team vote on 02 MAY 2022.

Old:
Any modified server executables or other third party tools that have the capability to add servers to the server list.
New:
Any modified server executables or other third party tools that have the capability to add servers or fake/misleading info to the server list.
New Note:
False/misleading info as mentioned in the first entry of the list is any false or altered information that might mislead players. This includes (but is not limited to): altered player count and/or list to add fake players, changed server version number found in rules section at the bottom in the launcher and generally anything else that any third-party, modified server, or custom tool could intercept and/or relay false data from.
#94
Archive / Re: Allow "client" when settin...
Last post by Vortrex - April 19, 2022, 08:23:52 PM
This has been added and awaiting the next update.
Topic closed.
#95
General Chat / Re: Questions
Last post by ExBladeRUnner - April 04, 2022, 10:16:36 AM
(sorry - I still can't edit my previous posts)



How could I make the server allow mods from the client side...? (gfx mods, car replacements etc)
#96
General Chat / Re: Questions
Last post by ExBladeRUnner - April 04, 2022, 10:01:34 AM
Q: can this work with the "GTA VC The_Final_Remastered_Edition_4.2" mod?
#97
General Chat / Re: Questions
Last post by ExBladeRUnner - April 04, 2022, 08:54:31 AM
update: thanks to the server side scripts of vortrex, I am getting somewhere.....
#98
General Chat / Re: Questions
Last post by ExBladeRUnner - April 04, 2022, 08:37:08 AM
Hi, I am new.



I dont think I can post a new topic (at least the php is screwed up and I cant type text in a new post)



I have some questions about setting up a LAN server and clients.

- I have the server running, basic server config as follows:

"<!--

Please see   for a list of options and information

-->



<server>

<!-- General Information (SERVER GAME TYPES = gta:iii, gta:vc, gta:sa, gta:iv, gta:eflc) -->

<servername>GTA-LAN Server</servername>

<game>gta:vc</game>

<gamemode>Free Roam</gamemode>

<serverbrowser>false</serverbrowser>

<maxplayers>32</maxplayers>

<password>password</password>

<minclientversion>1.3.0</minclientversion>

<updatecheck>true</updatecheck>

<duplicatenames>false</duplicatenames>

<allowmoddedexecutables>true</allowmoddedexecutables>

<timesync>1</timesync>





<!-- Networking -->

<port>22000</port>

<httpport>22000</httpport>

<httpserver>true</httpserver>

<syncinterval>30</syncinterval>

<processinterval>30</processinterval>

<syncmethod>replay</syncmethod>

<compresspackets>false</compresspackets>

<packetcompressionlevel>default</packetcompressionlevel>

<synclocalentities>true</synclocalentities>

<multithreadednetworking>true</multithreadednetworking>



<!-- Element Streaming -->

<streamindistance>200</streamindistance>

<streamoutdistance>250</streamoutdistance>

<pickupstreamindistance>30</pickupstreamindistance>

<pickupstreamoutdistance>50</pickupstreamoutdistance>



<!-- Logging -->

<logpath>logs</logpath>

<logtimestamp>[%d/%m/%Y - %X]</logtimestamp>



<!-- GTA IV -->

<!--  [url=https://wiki.gtaconnected.com/Resources/GTAIV/GameModes">https://wiki.gtaconnected.com/Resources/GTAIV/GameModes
-->

<!--  

<iv_gamemode>8</iv_gamemode>

<iv_episode>0</iv_episode>-->



<!-- Modules -->

<!--  [url=https://wiki.gtaconnected.com/Modules">https://wiki.gtaconnected.com/Modules
-->

<modules>

</modules>



<!-- Global CVars -->

<!--   -->

<cvar name="nametags" value="1" />

<cvar name="gunshops" value="1" />

<cvar name="uniquestuntjumps" value="1" />

<cvar name="stuntjumps" value="1" />

<cvar name="stauntontoiletcamera" value="1" />

<cvar name="gates" value="1" />

<cvar name="trains" value="1" />

<cvar name="planes" value="1" />

<cvar name="maximumwantedlevel" value="6" />

<cvar name="defaultparkedcars" value="1" />

<cvar name="ambulances" value="1" />

<cvar name="traffic" value="1" />

<cvar name="civilians" value="1" />

<cvar name="defaultpickups" value="1" />

<cvar name="singleplayer" value="1" />

<cvar name="bigmap" value="1" />



<peer2peer>true</peer2peer>



<!--

<cvar name="iv_playerwalking" value="0" />

<cvar name="iv_scenariopeds" value="1" />

<cvar name="iv_randomcops" value="1" />

<cvar name="iv_sptraffic" value="1" />

<cvar name="iv_spcopmodels" value="1" />

<cvar name="iv_spbulletspread" value="1" />

<cvar name="iv_skiplobby" value="1" />

-->



<!-- Rules -->

<!--  [url=https://wiki.gtaconnected.com/ServerRules">https://wiki.gtaconnected.com/ServerRules
-->

<rule name="Owner" value="me" />

<rule name="Website" value="https://www.nobody.com">https://www.nobody.com[/url]" />



<!-- Resources -->

<!--   -->



<resources>

<resource src="freeroam" />

</resources>



</server>"



When I run the client, it sees the server, connects {the server says ATTEMPTING connection - but never SAYS connected], but the player spawns in the water, dead.

(at this stage another LAN computer can SEE the player is in the game)

With the dead player, I select NEW GAME and then the player is no longer on the server.



confusing!
#99
Scripting Releases / Re: [JS] Basic login system fo...
Last post by bkgamingzone - March 16, 2022, 10:47:36 AM
how to I add this my gta iv server
#100
Suggestions / Re: GTA IV Problem ASI Loader
Last post by Vortrex - February 12, 2022, 11:34:56 PM
The only IV mod that GTAC officially supports is ZolikaMenu/ZMenu. Because of GTAC's anticheat, most other mods probably won't work, and any that manage to start may not work as intended.