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Messages - Vortrex

#121
Suggestions / Re: [SA/UG] Weapon Skill
June 21, 2018, 11:23:45 AM
No, ped stats are also known as "https://wiki.gtaconnected.com/Resources/GTA3/PedStatspersonalities[/url]" (like cop, prostitute, etc)



EDIT: Figured I'd clarify this a bit.

In San Andreas, as you progress through the story your skill in weapons increases over time (as you use them).

You'll probably notice that when you start out, you hip-fire most weapons or have otherwise poor posture with them. Strafe is not possible while shooting, and accuracy is poor.



As the game progresses, CJ will eventually hold a weapon to fire more accurately, sometimes in a more "tactical" way. After a while things like strafing and firing, duel wield, and accurate fire over longer distances become possible. This can be altered in SA-MP using the function above.
#122
General Chat / Re: Questions
June 21, 2018, 11:21:50 AM
Actually, the correct answers are:

1. Yes, but soon to be no.

2. No

3. No



Jack is planning on removing CEGUI, so to use drag and drop with the basic system we have otherwise, it'd need to be scripted.



The custom shaders did exist, but Jack's removed these. Says it's a security risk or something.

The same applies to custom models and textures. They did exist but were removed.
#123
Suggestions / Re: More Scripting Languages
June 21, 2018, 11:18:38 AM
C# is another good idea. The system Jack has, allows him to easily add new languages, so we'll get more eventually with minimal effort.



And don't worry, we wouldn't touch Java with a 10 foot pole.
#124
General Chat / Re: questions
June 15, 2018, 08:29:24 PM
Well, the mod is still in early stages. We're still adding lots of stuff.
#125
General Chat / Re: questions
June 15, 2018, 03:53:27 AM
Quote from: vito post_id=150 time=1528925673 user_id=105is it here analogue of GUI_FLAG_3D_ENTITY to show GUI items in 3d world like in vc-mp?

Jack's taking away our GUI for the time being. Something about CEGUI being too heavy or whatever. So to answer your question, no. Can't put GUI in the game world if we don't have GUI for it, right? The only alternative we have is drawRectangle and drawText functions, which according to Jack is all we need. I've already protested against this decision.


Quote from: vito post_id=150 time=1528925673 user_id=105is it here crouch sync support for vice city? (I've tested on blank server at local host and it seems not working, maybe some script needed?)

It's supported, but not synced. I'll send Jack a message about adding a sync for that.


Quote from: vito post_id=150 time=1528925673 user_id=105is compilated .cnut is support here?

If you're referring to client scripts, all Lua and Squirrel scripts are already compiled when sending to the client. They don't receive any uncompiled scripts (unless it's in JavaScript)


Quote from: vito post_id=150 time=1528925673 user_id=105is   support here?

Nope. We did have this but Jack has removed it due to a "security concern"
#126
Suggestions / iOS and Android Support
June 06, 2018, 03:03:11 PM
Would be awesome to play GTA Connected on an iOS or Android device!
#127
General Chat / SCM Scripting
May 24, 2018, 12:13:03 PM
Hey everybody! Vortrex here with a quick announcement for scripters.

Jack's been working hard on a way to use SCM scripting client side. This means that everything we don't have functions for (and can be done using opcodes) can now be used via scripts.



Here are some screenshots:













#128
Archive / [SA/UG] Snow for GTA SA
May 24, 2018, 11:15:43 AM
So we've got snow for GTA 3 and VC. What about San Andreas?
#129
Suggestions / More Scripting Languages
May 22, 2018, 08:27:18 PM
Some options to consider:
  • Python
  • PHP
  • Pawn
#130
Suggestions / [SA/UG] Weapon Skill
May 22, 2018, 08:26:25 PM
Add a function to set a player's weapon skill.



Like http://wiki.sa-mp.com/wiki/SetPlayerSkillLevel">  this function on SA-MP.
#131
Suggestions / Packet Encryption
May 22, 2018, 08:22:35 PM
Servers used to have the option for packet encryption. What happened to this?
#132
Suggestions / Voice Chat
May 22, 2018, 08:21:58 PM
In-game voice chat (like MTA SA has)

Including events like OnPlayerVoiceStart, OnPlayerVoiceStop, etc with a "voice" object.

Obviously event.preventDefault() cancels it, but if not used just send to everybody.



Properties like voice.volume, voice.client, voice.position, and some others.

Functions like voice.play(client) to play for a certain client.
#133
Suggestions / Unique ID
May 22, 2018, 08:16:55 PM
A unique ID system of some kind.



The core engine name is "Galactic" ... Perhaps GalacticUID or something?

A new twist on GUID hehe.
#134
General Chat / New Launcher!
May 04, 2018, 01:43:06 AM
The new launcher is almost ready! The server browser is now integrated (and pretty much the main part of the launcher now) plus a tab to select which mods you want enabled. Looking really good! There's no set release date but it's probably going to be this week. The staff team are gonna let testers have a go with it before releasing to the public, just to make sure it's running smoothly.



Also, this thing is gonna let you connect to servers by double clicking on it from the list.



So, do I have some screenshots? You bet I do! Here you go:











Totally awesome.
#135
Scripting Releases / Re: [JS] Nametags
April 19, 2018, 04:23:56 AM
Update from Vortrex:

I know double posting sucks, but I wanted to include a tutorial on how to use a custom font for the nametags, for anybody who wants to customize their server with it. If you have connected to my test server, you might've seen the GTA logo font for the nametags. It's called Pricedown, and it's available http://typodermicfonts.com/pricedown/">  here



The first thing you need, is a .TTF file for a font (search the web, there are tons of them). Upload the TTF file to your nametags resource directory of your server. Then, add this line to the resource's meta.xml:
<file src="FONTNAMEHERE.ttf" type="client" />Replace FONTNAMEHERE with your font's file name. Next, open client.js, and find this line:
font = lucasFont.createDefaultFont(16.0, "Arial", "Medium");
Replace it with these two lines:
fontFile = openFile("FONTNAMEHERE.ttf", false);
font = lucasFont.createFont(fontFile, 16.0);
Again, replace FONTNAMEHERE with your font's file name.



And there you go! Restart your nametag resource (or start it if it's turned off) and voila!