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Messages - Vortrex

#3
Server Chat / Re: Gta 4 freeroam
November 13, 2025, 03:24:57 PM
Yes, this is possible.

We have modules available for MySQL, SQlite, INI, etc, and built-in functions for XML and files. Any of these can be used to save data for accounts, moneys, etc.

Check out the available modules, and the wiki for scripting functions. I have some basic resources available too.
#4
You might be missing a required Visual C++ runtime service pack.

Download and install the x86 version from here
#5
Scripting Help / Re: client.player.position
September 01, 2025, 08:56:51 AM
Is this on GTA IV? If you're using native mode on GTA IV, then the server won't be aware of any game elements (including player peds).

You'll need to send the position to the client in a network event to make the client set the position itself, or put the command in a client-side script and process it all there without the server being involved.
#6
Scripting Help / Re: changing player model in gta4
September 01, 2025, 08:53:50 AM
What are you using for the int,int arguments?
#7
The v-roleplay script is not permitted. Using it is against the server listing rules and will get your server blocked.
#8
General Chat / Re: Steam deck
August 13, 2025, 03:31:04 AM
For anybody that comes along in the future, there is a new wiki page with information about how to get GTA Connected working on the Steam Deck: https://wiki.gtaconnected.com/SteamDeck
#9
General Chat / Re: Crash/Freeze Problems Pls Help
August 13, 2025, 03:29:20 AM
Please post a bug report on our bug tracker: https://bugs.gtaconnected.com

Be sure to attach a crash dump to the bug report: https://wiki.gtaconnected.com/CrashDumps
#10
Connected Roleplay is a roleplay server. I think Argonath RPG was in the works too.
#11
If it's the definitive edition, GTA Connected doesn't work with that.

You can see compatible game versions here: https://wiki.gtaconnected.com/GamesAndVersions
#14
General Chat / Re: Some Severs are unsupported
July 08, 2025, 01:01:21 PM
Can you send a screenshot of the error?
#15
client.player is only available serverside if native MP mode is disabled

Setting the position will also not work serverside because a client is actively syncing the element (the element in your case is a player ped). The server's position is reset when the next sync packet arrives from it's syncer. You will need to use a network event to tell the syncer client to set the position.

When using native MP mode, all elements are handled clientside. The server's only role in that mode is to broker connections. It has literally NO awareness of any elements in the game. If you need to use serverside elements, disable native MP mode.