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Messages - Vortrex

#91
Archive / [CLOSED] Player List
November 04, 2018, 03:00:32 PM
Originally added to bug tracker by [mention]bluesn0w[/mention] .
QuoteMaybe if you press TAB a playerlist will popup showing players, with their pings and id's, Also, a playerlist in the Launcher.
#92
Archive / [ADDED] world.gravity
November 04, 2018, 02:56:25 PM
Topic title is self explanatory.
#93
Archive / [ADDED] Get server game
October 29, 2018, 08:07:10 AM
The same server executable can be ran for different games. I think we need a scripting function or property to get which game the server is running.
#94
Server Chat / Re: Vortrex's Testing Server
October 24, 2018, 10:54:41 PM
Quote from: bluesn0w post_id=215 time=1540309377 user_id=125You should add /cmds or /help

I added it to the to-do list. Thanks for the suggestion.
#95
Server Chat / Vortrex's Freeroam Server
October 20, 2018, 08:53:04 PM

Just some basic information about the server, and a command list!
[spoiler]If you don't know the command syntax, use the command without anything after it.

QuotePlayer Commands
  • /skin
  • /model
  • /clear
  • /gun
  • /duck
  • /god
  • /armour
  • /health
  • /stars
  • /passenger
  • /driver
  • /goto

QuoteWorld Commands
  • /time
  • /timelock
  • /weather
  • /timestep
  • /snow
  • /winter
  • /trains
  • /planes
  • /traffic
  • /civilians

QuoteVehicle Commands
  • /veh
  • /veh_fix
  • /veh_siren
  • /veh_alarm
  • /veh_locked
  • /veh_engine
  • /veh_wheel
  • /veh_wheels
  • /veh_door
  • /veh_doors
  • /veh_light
  • /veh_lights
  • /veh_panel
  • /veh_panels
  • /veh_colour1
  • /veh_colour2
  • /veh_colour3
  • /veh_colour4
  • /veh_rgba
  • /veh_cruisespeed
  • /veh_drivingstyle
  • /veh_mission
  • /veh_explode
  • /veh_wander
  • /veh_driveto
  • /veh_syncer

QuotePed Commands
  • /ped
  • /ped_skin
  • /ped_follow
  • /ped_crouch
  • /ped_gun
  • /ped_nogun
  • /ped_aimat
  • /ped_hailtaxi
  • /ped_wander
  • /ped_enterveh
  • /ped_exitveh
  • /ped_walkstyle
  • /ped_armour
  • /ped_health
  • /ped_god
  • /ped_jump
  • /ped_walkfwd
  • /ped_runfwd
  • /ped_sprintfwd
  • /ped_stats
  • /ped_threat
  • /ped_nothreat
  • /ped_resurrect
  • /ped_coll
  • /ped_scale
  • /ped_syncer

QuoteVehicle Info
After spawning a vehicle, all "veh_" commands can be used with it.
The following are accepted when using these commands (not case sensitive):
  • M for your vehicle ("my/mine")
  • Any player name for their vehicle (if in one).
  • C for the closest vehicle to you ("closest")
  • A for every vehicle ("all")
Examples:
/veh_siren m 1
/veh_siren Vortrex 1
/veh_siren C 1
/veh_siren a 1

QuotePed Information:
After spawning a ped, all "ped_" commands can be used with it.
The following are accepted when using these commands (not case sensitive):
  • C for the closest ped to you ("closest")
  • A for every ped ("all")
  • F for any peds that are following you ("following")
Examples:
/ped_gun c 2 100
/ped_gun A 2 100
/ped_gun f 2 100
#96
Archive / [ADDED] New properties
October 18, 2018, 12:33:01 AM
vehicle.gasPedal
vehicle.brakePedal
vehicle.steeringAngle
vehicle.handBrake
vehicle.beingLiftedByCrane
vehicle.addonXRotation
vehicle.addonZRotation

element.isVisible
element.isOnScreen

physical.inWater

element.island

train.doorState
#97
General Chat / A random testing video
October 15, 2018, 09:52:49 PM
Well here you go, folks!

A video of me messing around on the testing version GTA Connected for a bit.

All of this was done in offline (singleplayer) mode.

This is a preview of what's to come in the 1.0.72 release. Enjoy!



https://www.youtube.com/watch?v=pfwNp_Kg1d0">[media]https://www.youtube.com/watch?v=pfwNp_Kg1d0">https://www.youtube.com/watch?v=pfwNp_Kg1d0[/url][/media]
#98
Archive / Allow "client" when setting element.syncer.
October 10, 2018, 05:53:55 AM
Currently when setting an element syncer manually via server scripts, you have to use a client's ID as syncer.

Example: element.syncer = clientID
Right now the only way to get a client's ID is through a loop of all connected clients (terrible!) ... I figured it'd be nice to allow something like: element.syncer = client
An very basic example, in JavaScript:
addNetworkHandler("my_car", function(client, vehicle) {
vehicle.syncer = client;
});
#99
Advertisements / Server Advertising Rules
October 04, 2018, 11:23:13 AM
This servers section is to advertise servers running on GTA Connected.

  • Advertisements for servers that are blocked from the server listing will not be allowed.
  • Only one message for each advertisement, and only one advertisement per server per week.
  • Advertisements must include at least one active and publicly available GTA Connected server.
  • If you have the same servers running on multiple games, please combine their info into one advertisement.
  • Links to websites, discord servers, and videos are allowed
  • Images are allowed but they must pertain to the advertised server in some way
  • Please do not mark your server ad with things like "trusted" or "official" unless the GTA Connected team has verified and confirmed it as such.

Please make sure to read and follow these rules carefully, any message that breaks them will be deleted without warning
#100
Suggestions / NodeJS Modules
September 21, 2018, 07:39:26 AM
So we've got JavaScript (thanks to Mozilla's SpiderMonkey)  ... I know NodeJS is powered by the v8 engine, but using NodeJS modules in resources would be an epic feature.
#101
Thanks for the suggestion!



I've never heard of Dart. Is it something new?
#102
Suggestions / Re: some mods that id like to see
August 16, 2018, 06:11:46 AM
GTA Connected doesn't allow any ASI's or similar stuff altering the game (much like MTA SA)

In order to add these to GTA Connected, we need source. If you have contact with the developers of these mods you want, have them give us a shout and we'll work something out.
#103
Suggestions / World Functions/Events
August 16, 2018, 06:02:48 AM
World namespace properties:
world.birdsEnabled
world.cloudsEnabled
world.heatHazeEnabled
world.moonSize
world.sunSize
world.rainLevel
world.windVelocity
world.ambientSoundEnabled
world.worldSoundEnabled
world.trafficLightsLocked
world.occlusionsEnabled
world.skyGradient
world.farClipDistance

world.waterColor
world.waterLevel
world.waveHeight

Events:
onTrafficLightsUpdate
onWeatherChange
#104
Suggestions / Pickup Functions and Events
August 16, 2018, 05:56:09 AM
Functions/Properties:
pickup.instantRespawn
pickup.timeSinceSpawn
pickup.singleUse
pickup.respawn()
pickup.respawnDelay

Event:
onPickupRespawn
#105
General Chat / Testing RSS Feed
August 08, 2018, 01:19:49 AM
Just seeing how quick the Discord bot picks up the new post.