Using localPlayer.money it just changes the money directly instead of using the animation of increasing/decreasing.
You could script that, couldn't you?
Quote from: bluesn0w post_id=239 time=1546381767 user_id=125You could script that, couldn't you?
eh, no?
I think it needs to be like the weather functions.
We have world.weather as a property that doesn't "instantly" change, and world.forceWeather() as a function that instantly changes it.
Same could be applied to money.
player.money
player.forceMoney()
This has been added as player.storedMoney, which is the end result of the money being animated/transitioned, and player.displayedMoney which is the current value in the transition while it's animating.
Topic locked.